Many people have very good ideas and vision about interior design, but they dont know how they can create some kind of furniture. I would like to show u how you can easy create arm-chair.
step1 - creating box In first step we should create a simpe box 90x80x10, and change it into Editable Poly. | |
step 2 - Extrude selected polygons Extrusion type - Group Extrusion Height - 15 | |
step 3 - Slice arm-chair Select face like in picture -> left click on viewport -> select quickslice | |
step 4 - Slice Slice selected face. | |
step 5 - Extrude selected polygons Select 3 polygons and extrude it. Extrusion type : Group Extrusion Height : 50 | |
step 6 - Move selected vertices Move 6 vertices like in picture. | |
step 7 - Slice arm-chair Slice arm-chair | |
step 8 - select vertices and scale mark 4 vertices and use uniform scale by by X axle. | |
step 9 - Bevel selected polygons Select 2 polygons like in picture and bevel it. Bevel type : Group Bevel Height : 0,0 Outline Amount : -0,3 | |
step 10 - Extrude selected polygons Select beveled polygons and extrude it. Extrusion type : Group Extrusion Height : -0,2 | |
step 11 - Bevel selected polygons Bevel polygons. Bevel type : Group Bevel Height : 0,0 Outline Amount : -0,4 | |
step 12 - Extrude selected polygons Select polygons and extrude it. Extrusion type : Group Extrusion Height : 2,2 | |
step 13 - Slice arm-chair Slice arm-chair like in picture. | |
step 14 - Slice arm-chair again. Slice arm-chair like in picture. | |
step 15 - create box Create box 80x80x20 inside arm-chair, and change it into Editable Poly. | |
step 16 - Select polygon and extrude. Select polygon and extrude it. Extrusion type : Group Extrusion Height : 4 | |
step 17 - Select one polygon and extrude. Select polygon and extrude it. Extrusion type : Group Extrusion Height : 10 | |
step 18 - Slice polygon twice. Slice polygon twice, like in picture. | |
step 19 - Select, bevel and extrude. Select polygon, bevel and extrude like in picture. Extrusion type : Group Extrusion Height : -0,5 | |
step 20 - Slice polygon again. Slice polygon twice, like in picture. | |
step 21 - slice again. Slice polygon twice again. | |
step 22 - select vertices and move. select vertices like in picture and move it down. | |
step 23 - select vertices and move. select vertices like in picture and move it. | |
step 24 - select vertices and move. select vertices like in picture and move it. | |
step 25 - Bevel selected polygons Bevel polygons. Bevel type : Group Bevel Height : 0,1 Outline Amount : -0,9 | |
step 26 - Select polygon and extrude. Select polygon and extrude it inside. | |
step 27 - creating box create a simpe box 80x80x10, and change it into Editable Poly. | |
step 28 - slice box slice box like in picture. | |
step 29 - creating box create another box 15x50x80, and change it into Editable Poly, rotate and move like in picture. | |
step 30 - select vertices and move. select vertices and move it by X axle. | |
step 31 - slice box. slice box. | |
step 32 - slice box. slice box again. | |
step 33 - select vertices and move. select vertices and move it by Y axle. | |
step 34 - Use Nurms Select Use NURMS Subdivision for all object. Render Iterations 3,0 | |
step 35 - Create plane. create plane 1700x1700. | |
step 36 - Create first material (V-ray) Create V-ray material (VRayMtl): Diffuse color - R 30 , G 30 , B 30 Reflect color - R 40 , G 40 , B 40 Glossines 0,6 *In BRDF menu select Blinn Put material on all object. | |
step 37 - Second material Diffuse material (wood material, standard Max matrial Burloak.jpg) Reflect color - R 60 , G 60 , B 60 Glossines 0,6 | |
step 38 - Environment map Create VRayMtl + diffuse map use VRayHDRI I use free Kitchen_cross.hdr Map type - Spherical environment | |
step 39 - Add to environment Open Environment and Effects menu by press 8. select Use map Environment Map select Kitchen_cross.hdr (select Instance) | |
step 40 - Add second material select polygon like in picture and add Wood material add UVW Mapping modifier and select Box Mapping. | |
step 41 - Add second material select polygon like in picture and add Wood material add UVW Mapping modifier and select Box Mapping. | |
step 42 - Plane material (white material) Create V-ray material (VRayMtl): Diffuse material - R 255 , G 255 , B 255 | |
step 43 - Renderer settings (V-ray) *Image sampler (AA) - Adaptive subdivision *Indirect Illumination (GI): first bouce - irradiance map (irradiance map prestets - Low) secondary bounces - Direct computation *Global switches disable - default light | |
step 44 - Render scene select perspective View and click render (F9 button) | |
step 45 - The End source: http://www.evermotion.org/ |
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