Isometric View of Entire Scene
As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.
Note: The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.
Vray Global Switches
- Displacement is Enabled
- Default Lights is Disabled
Vray Global Illumination Settings - Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo
Vray Irradience Map Settings - Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame
Vray Environment Settings
- The environment light has been enabled and toned down to 0.2
- The reflection/refraction environment has been enabled and set to 1.0
Note: a HRDI map was used for the reflections
V-Ray Material Settings for the YELLOW-BLUE neon light (OFF STATE) Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination. - The material has Fresnel reflections - IOR set to 2.0 - Max depth set to 8 V-Ray Material Settings for the YELLOW-BLUE neon light (ON STATE) Since this material is for the ON state of the neon light, it is a V-Ray Light material and it generates illumination. - The material is a V-Ray light material - The color has been set to yellow/orange - The multiplier has been set to 2.0 Vray Light Settings The light in this scene comes from three sources. 1. Environment light 2. The Neon light 3. The V-Ray light (All of the above contribute to the global illumination) As you can see from the screen grab in the right, the V-Ray light is positioned in the top right portion on the scene. It is facing towards the wall and is aimed slightly towards the main scene geometry. I wanted to make it appear as though there was a bar or some other light source just off camera. - Multiplier was set to 60 - A reddish color was applied to the V-Ray light - Subdivs were left default at 8
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