Learning keyboard and mouse shortcuts will greatly speed up your work in 3DS Max. Although 3DS Max has gazillions of shortcuts, this article only lists the most common/ important ones. You’ll find yourself using most of these shortcuts without even thinking about it.
The most important 3DS Max shortcuts are preceded by an exclamation mark {!} .
1/4 Absolutely Essentials Hotkeys
! M – Material Editor {}
! Alt+W – maximize, minimize current viewport (works like the {} button}
! Z – zoom in on selection (works like the “Zoom Extents” {} button}
2/4 Mouse+Keyboard combinations
These are probably the most useful shortcuts. You’ll find yourself using them more often than anything else
! ALT+Middle Button - Orbit {}
! CTRL+Middle Button -Pan {}
Shift+Middle Button – Pan on Restricted Axis – this will restrict the pan axis to either x or y.
! Scroll Wheel - Zoom In/ Out – Add the ALT key to this to zoom in in smaller increments {}
! ! Ctrl+Left click on sub-object icons will transfer your current selection to the sub-object you clicked.
For example, if you’ve selected 20 edges and ctrl+click on the polygon icon, it will convert the edge selection to a polygon selection.
3/4 Viewport
! P – switch to the Perspective view
! Q – Select {}
! W – Move {}
! E – Rotate {}
! R – Scale {}
F - switch to front view
L – switch to left view
T – switch to the Top view
B – Switch to the Bottom view
C – switch to a Camera view
F – switch to the Front viewport
! 7 – Polygon Count
8 – Environment & Effects Window
F2 – Shade selected faces
! F3 – switch between smooth and wireframe
! F4 – edged faces
Ctrl+C – Create camera from view
ALT-Q – Isolate Object
X – Toggle Transform Gizmo
G – Hide or show Grid
Alt+B – Viewport Background
Space – Selection Lock / Unlock
4/4 Workflow
! Sub-Object Selection Keys – These are active when you’re working on an Editable Poly/ Mesh object. If your using primitives, the keys will switch to the Modify Tab {}.
1 - Vertex
2 – Edge
3 – Border
4 – Polygon
5 - Element
! Ctrl+Backspace – remove selected edge and associated vertices
source: http://www.cgrats.com/
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