Hello everybody! It’s a great honor to write this Making Of. I would like to say thank you to everyone that has supported me in making this image. I’d also like to thank 3DTotal for giving me the opportunity to show you a little bit more about this work. I believe that when I show all my settings and the way I work, I’m not only helping other people but I’m helping myself too.
This Making Of is mainly going to focus on my lighting, rendering and textures and I hope you enjoy it. I’m available to answer any question by email at: ramon_sunset@hotmail.com
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Fig.01
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Fig.02
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Fig.03
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The top view shows the direct light position (Sun). To simulate the sun I used a V-Ray sun. For the environment I put in a V-Ray sky, with a Sun node on to a V-Ray Sun. The settings are showed in Fig.04.
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Fig.04
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I used a V-Ray camera for all views. The basic settings can be seen in Fig.05 and some parameters were changed from one camera to other to fix the DOF.
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Fig.05
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The render settings I used are simple. I selected the hybrid method using Brutal force (as primary bounce) and Light Cache (as secondary bounce). I put a lower light cache in to provide a bit more contrast and reduced the blend color on floor.
This scene has a Gamma setting 2.2, but I changed the exposure control. I also used Reinhard color mapping to make a linear method, where the colors are better.
I don’t like to use Ambient Occlusion, because it’s a technique that changes the illumination too much. But using Ambient Occlusion with GI produces a good result and I recommend giving it a try.
The AA filter I used was Area with a high value to lose some definition. I used a high value because it’s a big resolution (Fig.06).
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Fig.06
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For the bed sheets I used a Displace painted by hand. The whole map was made in Max using unwrap (pelt)
(Fig.14 – 15). |
Fig.14
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Fig.15
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This is a simple Displace too (Fig.16).
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Fig.16
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The book borders were textured with some books pictures. This technique helps to quickly create a lot of books(Fig.17).
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Fig.17
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For the chair throw I used ZBrush. I used a plane for the cloth and I modeled in lowpoly (Fig.18).
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Fig.18
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This glass ball was created from a big sphere, with small ones inside using the Noise modifier to make them different. They are all just one object so I inverted the normal from small spheres (Fig.19).
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Fig.19
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And here’s the final image (Fig.20)!
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source: http://www.3dtotal.com/
2 comments:
That's wonderful project!!
How long it took to complete the project?
wooooooooooooow
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