April 30, 2014

How to model a DVD Player with 3ds Max


Hi everyone, from this tutorial we will learn how to create a DVD Player Philips. We wee learn how to model the player, create materials and apply textures and we will also learn how to create a nice render. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let”s move on.



Step 1: From Create, Shapes select the Rectangle and create a new Rectangle with the Interpolation Steps number of 8, the Length of 18cm, the Width of 201cm and a Corner Radius of 5cm. As you can see there are not the exact measurements of the DVD Player, I”ve made it bigger to navigate more easy in the viewports.
Step 2: In the Modify tab, from the Modifier list add an Extrude modifier with the amount of 130cm. Right click on the screen and Convert the object to Editable Poly.
Note: Press “V” on your keyboard to switch between viewports.
Step 3: Go in Polygon selection mode, select the front polygon and Inset it with an amount of 1.7cm by clicking on the square next to Inset.
Step 4: Extrude the same polygon with an amount of -3.0cm.
Step 5: Inset again with an amount of 1.0cm.
Step 6: With the same polygon selected click on Detach to detach the polygon. Change the name in Detach as to “Front”, check the box for Detach as Clone and click OK.
Step 7: Press “H” to select from scene, or select it form the toolbar, select the Front object and click OK to select it. Change it”s color to green or something by clicking on the colored square in the top right corner.
Step 8: Center the Pivot to the object by going in Hierarchy, clicking on Affect Pivot only to activate it and clicking on Center to Objects.
Step 9: Using the Select and Move tool move the Front object outside a little bit.
Step 10: Go in polygon selection mode and Inset the polygon with an amount of 0.5cm like you see below.
Step 11: Go in Vertex selection move and select the 2 vertices marked below and click on Connect to create a edge between them. Do the exact same thing on the right side.
Step 12: Using the Cut tool create new edges as you see below. To make a Cut click on a vertex from one side and after that click on anther vertex from the other side. Be careful to make the cuts from vertex to vertex not from edge to vertex….
Step 13: Make 3 new cuts on each corner as you see below.
Step 14: From Create, Shapes make a new NGon with 8 side and a Radius of 3.0cm and position it like you see below. We will use this as a reference to create our buttons.
Step 15: Select these 6 edges and Connect them with 1 segment and a Slide of 99.
Step 16: Create one more edge, either by connecting edges, either by cutting them and position them like you see below.
Step 17: Create another edge like you see below.
Step 18: Make a Ring selection like you see below. Select one edge and click on Ring. After that Connect them with 1 segments.
Step 19: Using Cut create these 4 new edges. Remember, Cut from Vertex from Vertex.
Step 20: Select the middle vertex and Chamfer it with an amount of 3cm.
Step 21: Now move the vertices like you see below using the NGon like reference.
Step 22: Inset the middle polygon with an amount of 0.05cm.
Step 23: Now Extrude the polygons like you see below with an amount of -1.0cm.
Step 24: Detach the Polygon and name it Button1.
Step 25: Select the new Detached polygon, Center the Pivot, right click on the Select and Scale tool and change the Offset:world to 99% to scale down the button a little bit.
Step 26: With the button polygon selected extrude it with an amount of 1.0cm.
Step 27: Bevel the Polygon with a Height amount of 0.1cm and an Outline amount of -0.15cm.
Step 28: Click on Inset square, change the amount to 0.75cm, click apply 3 times and click OK.
Step 29: With the Inset polygon selected hold down CTRL and click on Vertex icon to convert the selection.
Step 30: With the converted vertices selected click on the square next to Weld, change the amount to 50.0cm and click OK.
Step 31: Select these 4 edges and Remove them.
Step 32: Make a loop selection of the edges and Chamfer them with an amount of 0.01cm and 1 Segment.
Step 33: Select the middle 9 vertices and check the box for Use Soft Selection. Change the Falloff to 2.5cm and the Bubble to 0.75. Using the Select and Move tool move the vertices inside a little bit. When you finish uncheck the box for Use Soft Selection.
Step 34: From the Modifier list add a Turbosmooth modifier and change the Iterations to 2.
Step 35: Also add a Turbosmooth modifier to the Front object.
Step 36: Using the exact same methods we used until now create the other 2 buttons, Button2 and Button3.
Step 37: Select the middle 7 edges and connect the with 2 segments, a Pinch of -12 and a Slide of 122.
Step 38: Select the 4 polygons you see selected below and Inset them with an amount of 1.1cm.
Step 39: Inset the polygons again with an amount of 0.1cm
Step 40: Extrude the polygons with an amount of -0.3cm.
Step 41: Select the edges i”ve selected and Connect them with 3 segments and a Pinch of 92.
Step 42: Select the inner polygons and Detach them. Name it Display. Center the Pivot.
Step 43: Select the Display, right click on it and select Clone. Name it Display_Glass, the Object type Copy and click OK.
Step 44: Select the Display_Glass move it outside to see what we are doing. Go in polygon selection mode, select all polygons and inset them with an amount of 0.2cm.
Step 45: Add a Shell Modifier with an Outer amount of 0.25cm and Convert the Object to Editable Poly.
Step 46: Make a loop selection of the corner edges and Chamfer them with an amount of 0.03cm.
Step 47: Add a Turbosmooth modifier with 2 Iterations and convert the object to editable poly again. Using the Select and Move tool move the object back to fit the Display.
Step 48: Create the 2 edges you see below on the Front object using Connect.
Step 49: Using Connect again create the edges you see below.
Step 50: Select the 12 polygons i”ve selected and Inset them with an amount of 0.5cm like you see below.
Step 51: Make one more Inset with an amount of 0.2cm. As you can see below you can do both inset at the same time. Click on Inset, change the amount to 0.5cm, click apply, change the amount again to 0.2cm and click OK. If you decided to go this way you can ignore step 50.
Step 52: Extrude the polygons with an amount of -1.0cm.
Step 53: Detach the Polygon and name them DVD. Remember to Center to Pivot.
Step 54: Extrude the DVD object”s polygons with an amount of 0.8cm.
Step 55: Inset the polygons with an amount of 0.3cm.
Step 56: Using the Select and Move tool move the polygons outside a little bit. You can also do this by Beveling insted of the Inset we did in previous step.
Step 57: Inset the polygons again with an amount of 0.3cm.
Step 58: Chamfer the looped selected edges with an amount of 0.03cm and 1 segment.
Step 59: Using connect create a new line like you see below and from the Modifier list add a Turbosmooth modifier with 2 Iterations.
Step 60: Using Cut create the 2 red edges and using Remove, remove the blue one. Do the same thin on the right side.
Step 61: Go in Border selection mode, select the border, select the Select and Move tool and holding down SHIFT copy the border 2 times in the Y axis direction. First time with a smaller amount.
Step 62: Select these edges and Connect them with 2 segments, a Pinch amount of -8 and a Slide amount of 41.
Step 63: Using Connect create 2 new edges.
Step 64: To create the USB hole see the image below and follow the steps you see. We already learn how to use the Inset, Extrude, Connect an Cut tool so this will be no problem.
Step 65: Select the edges you see selected below and Connect them with 1 segment.
Step 66: Extrude the new edge resulted from connect in the previous step with a Height Extrusion of -1.0cm and and Extrusion Base width of 0.02cm.
Step 67: Make a loop selection of the edges you see selected below and Chamfer them with an amount of 0.02cm.
Step 68: Create a new Box with the Length of 0.7cm, the Width of 6.5cm and the Height of 2.8cm and position it like you see below inside of the USB hole.
Step 69: Select the main dvd object, go in edge selection mode, make a ring selection of the edges and Connect them with 1 segments and a Slide of 94.
Step 70: With the edges resulted from connect selected extrude them with an Extrusion amount of -0.5cm and an Extrusion Base Width of 0.1cm.
Step 71: Again, using Loop select the edges and Chamfer them with an amount of 0.1cm and 1 Segment.
Step 72: From the Modifier list add a Smooth modifier and check the box for Auto Smooth.
Step 73: For the DVD Players support create 4 new cylinders, convert them to editable poly and tweak them using the tools we”ve learned to use until now. Also use the Attach in Edit Geometry rollout menu to attach the cylinder together.
Step 75: To assign VRay as you primary engine click on Render Setup on the toolbar, go in Common tab, click on the 3 dots next to Default Scanline Renderer, chose VRay and click OK.
Step 76: From Create, Geometry, Vray create a new VRay plane.
Step 77: From Create, Lights create a new Vray light. Change the multiplier to 7.5, change the Box for Invisible, change the Subdivs to 16, the Length to 150, the Width to 100 and using the Select and Move tool position it like you see below.
Step 78: From Create, Camera create a new Target camera and position it like you see below. Press “C” on your keyboard to go in Camera view. Also use the tool in the bottom right corner to position it when you are in Camera view.
Step 79: Press 8 on your keyboard to go in Environment and Effects and change the background color to White.
Step 80: Press “M” to open material editor, select the first material and change it to VRayMtl.
Step 81: Change the Diffuse color RGB: 20,20,20, the Reflect color RGB: 255,255,255, the Refl. Glossiness to 0.75 and the Subdivs to 16. Also check the box for Fresnel reflections.
Step 82: Select the main DVD player object and assign the material we”ve
create to it. To do this click on Assign material to selection and Show Standard map in Viewport.
Step 83: Select the Front object, go in Polygon selection mode, select the polygons i”ve selected and also apply the material we”ve created to them. If you wonder why only the front object is showing in the viewport it”s because i”ve hide the other ones. You can Hide and Unhide objects by right click on the screen and selecting: Hide Selected, Hide Unselected, Unhide all and Unhide by name.
Step 84: To create a Brushed Metal material Select the second slot in the material editor. Change it with VrayMtl. Change the Diffuse color to RGB: 65.65.65 and the Reflection color to RGB: 255,255,255. Change the Reflection Glossiness to 0.8 and the Subdivs to 16. Click on the box next to reflection, chose Noise and click OK.
Step 85: Change the X Tiling to 0.1, the Y Tiling to 400. buy viagra super active Change the Color 1 to RGB: 20,20,20 and the Color 2 to RGB: 150,150,150. Press CTRL I to invert the polygons selection of the Front object. Assign the material to them.
Step 86: Also assign the first material to the DVD, the USB frame and the USB box.
Step 87: Create a new material with the settings you see below and assign it to all the buttons.
Step 88: Create a new glass material with the settings you see below and apply it to the Display_Glass.
Step 89: From, Shapes create a new text that says “PHILIPS”, change the font to Gill Sans MT Bold and change the size to 4cm. I think this is a standard font but you can also download it along with the scene .max on the bottom of this tutorial.
Step 90: From the Modifier list add an Extrude modifier with the amount of 0.02cm. Using the select and move tool move the text right next to the player.
Step 91: Using the exact same method create a new text that says “8:30:00: and place it inside of the display. In the material slot add a VrayLightMtl, change the color to yellow, the multiplier to 2, check the box for Emit light on the back side and assign it to the text. You can also download it along with the scene .max on the bottom of this tutorial.
Step 92: Create the HDMI text like we did in our previous step. In the top right corner change the color to light grey/blue.
Step 93: Create a new White reflective material with the setting you see below and apply it to the VRay Plane.
Step 94: Duplicate the third create material by clicking and dragging it to an empty slot. Rename the material as you wish. Click the box next to diffuse, chose Mask and click OK.
Step 95: For the Map slot chose Bitmap and open this White Image(click to Open) and for the Mask also chose Bitmap and open this Image(click to Open). Apply this material to the selected polygons of the Button.
Step 96: Add a UVW Map with the polygons still selected. Change the width and length to 2.7cm. If the modifier dosen”t fix the image ar first, try switching to Box and back to the Plane again.
Step 97: Duplicate the First button material two times and rename them and go the exact same thing for the other 2 buttons using these textures: Eject and Eject MaskPlay and Play Mask.
Step 98: Duplicate the third create material once again only this time change the Reflection color to RGB: 50,50,50 and apply it to the Display. Don”t confuse this with the Display_Glass.
Step 99: Change the first material diffuse color to Black and the Reflection color to RGB: 150,150,150. This will work better with our scene.
Step 100: Create a new VRayLight with the multiplier of 3.0, check the Box for invisible and the Subdivs to 16. Position it like you see below. This will add Reflection to the Display Glass so the position is very important. If you don”t position it well you will not get reflections on the glass.
Step 101: Press F10 and change the render settings as you see below. Also check the box for Show Calc. Phase in Light cache since you can see it below.
Step 102: If you click on Render Production on the toolbar or press F9 you will render the image.
I hope you enjoyed reading this tutorial.

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