May 1, 2014

Making of rotunda

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Creating 3D grass

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Realistic grass has always been a challenge to create in a 3d environment.

Artists have developed many methods to create grass such as post-photoshoping it into the image, using displacement maps to simulate grass strands, or actually modeling 3d grass. It seemed a couple of years ago that displacement mapping was the way to go, but with the recent leaps in processing technology, and the efficiency in high poly rendering of max and renderers such as V-ray, 3d vegetation, including grass, is becoming more and more the prime method for artists worldwide. There are many different ways to go about modeling the grass, and many different ways to go about spreading it. There are recent plug-ins that do the work for you such as "Autograss" by happy digital, ltd. However, as you will see in this tutorial, you might not need to shell out a couple hundred bucks for something you can do yourself once, and re-use on render after render. So I researched various methods taught online, and found an excellent grass tutorial by Peter Guthrie. His method involves creating 3d grass patches and spreading them out as proxies, a method that is creating great results for many.ÂIn this tutorial, we will expand on the method of distribution. Using Groundwiz (free plug-in) we will paint the grass patches (proxies) onto the ground. This tutorial is based on the V-ray renderer, but the concept can be used with any other renderer. The basic steps are as follows:
  • Create Patch of grass
  • Convert to V-ray Proxy
  • Paint proxies onto ground plane
This method allows for viewports to display only v-ray proxies (very light on memory usage), and since you are painting the patches, you can paint more near the camera, and less as you get further into the view where less detail is necessary, allowing for more efficiency. The first part of this tutorial is basically identical to Peter’s and James, and the second half is where I expand a little on the Groundwiz plug-in. Hope you find it useful.

George V Private Royal Suite

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Regarding modeling, there is nothing special in the creation of this image, all the techniques being used are standard, and are part of the software used, no plugin in particular, 3dsMax 2012 for all that architectural and furniture and Maya 2012 for all what is drapery.


Bronte - making of

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Hello everyone, in this Making Of Story of Bronte scene, I will try to explain you the basic steps of my pipeline.

Making of Minimal Loft

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Modeling:

With the modeling we tried to do something different than what the usual commercial architectural visualization task requires. The main goal was to create a special atmosphere for the room. After agreeing upon the style I sketched down the proportions of the room. The base model was created from boxes within 3ds Max. It was then subdivided and the holes for the windows were cut. From the beginning the emphasis was on the lighting and posteffects, so after creating a basic floor material I already started experimenting with the lights. By changing the Sun's position I wanted to find the ideal angle of incidence for the main light which has already set the mood for the composition. When the lighting seemed to be acceptable I made one or two test composites in Photoshop. And then I finished the rest of the modeling (doors, windows, switches, radiators, lamps) and also used some furniture from existing model libraries.

TipOfTheWeek: Creating realistic cliffs in 3dsmax

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In In this tutorial you will learn how to create models of realistic cliffs using 3Dsmax and then how to convert these cliffs into displacement map and prepare appropriate shader. This technique can easily reduce the time of creating large scenes filled with rocks rather than modeling each part separately. By using vray displacement modifier you achieve fast, nice and clean image.


Making of ROLF BENZ Kitchen

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Hello VRay users, once again - it's a great pleasure to make those tutorials where you can learn some sneaky technique for proper usage of 3Dsmax VRay and Photoshop. Creation of this scene was inspired by one of my favorite German designers - ROLF BENZ. I just love what they do, cos they do it great!


Simple exterior lighting in Vray

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TipOfTheWeek: Short tutorial on how to setup the lighting for an exterior scene using Vray 2.0 and 3dsmax.


Making of Four Seasons Hotel Lobby

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First, let's take a look at the final images. We only did one image, so the other one is just a close up to see the better quality of the render and details.
Click the image for full resolution


Final work

Our base materials were photographs. Our client wanted to do a photomontage at first, but after a few brainstorms about setting the lightning, right perspective and colour correction we decided and convinced client to go full 3D. The main problem which discarded the photomontage was the lack of high resolution photos of the interior.

April 30, 2014

Tip of the Week - simple interior lights setup - part 2

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In this tutorial You will learn how to lit your interior scene using standard lights, like a spot light or photometric IES light.

Tip of the Week. V-ray light materials and general tips

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In this part I will show you how to use V-ray light materials and some general tips for baking v-ray dirt and using opacity maps.

Making of Archinteriors vol. 29 scene

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Hi! My name is Piotr Mroz and I work in Evermotion. I would like to show You how I made one of our interior visualizations.

The scene that I am going to show comes from Archinteriors vol. 29 and it is available here: Archinteriors vol. 29.

Studio Basic Lighting in V-Ray - 3DS Max 2014

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A short tutorial on how to setup a basic lighting scene with Vray inside of 3DS Max 2014.


Making of interior, 1st floor

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A tutorial by Romi Valentino.

A foreword from Evermotion: Romi Valentino, also known as Romi3D prepared "Making of interior, 1str floor" tutorial for Evermotion users. This work was awarded with frontpage publication. You can see the whole gallery on Evermotion Forum: Interior, 1st floor by Romi3D. We asked Romi for sharing his approach to this scene and he agreed. So... enjoy this tutorial! :)

Making of Small Living Room

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Bright small living room with some Scandinavian design influences. Rendered in Corona.


Hello everyone, my name is Algimantas Raubiška, (a.k.a. Freak`az) and I would like to explain my workflow with Corona renderer in this “Making Of” Small Living Room.

Making of Evermotion Scandinavian Interior

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Piotr Mróz (Evermotion) explains the process of making scene from Archinteriors vol. 30.


Hi all! Today I would like to present how I made one of the latest scenes from our collection of scandinavian interiors - Archinteriors vol. 30. As usual, before I begin, I change my units to cm as shown on the screens below.

Postproduction Techniques in Photoshop

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Kuba Dabrowski from Evermotion shows how to compose a 3d object into a photograph.

Composing 3d object into a photo - Tip of the Week

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Kuba Dabrowski from Evermotion shows how to compose a 3d object into a photograph.

Making of Archinteriors vol. 32 scene

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Andrew from Evermotion shows how he made Archinteriors vol. 32 scene using Blender for modeling and 3ds Max and VRay for lighting and rendering.

My main goal was to combine two quite different lighting sceneries – normal, sunny daylight with warm, orange artificial light. At first I matched camera in my scene to my reference – for this purpose I've used BLAM addon (Blender Camera Calibration Toolkit). It's a very simple 3 step process:

Making Interior Scene

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In this tutorial I will show you how to create simple interior scene basing on reference photo.

 MATCHING REFERENCE PHOTOGRAPHY IN VIEWPORT
First of all have to create help lines in Adobe Photoshop (using line tool) to set the perspective of the image.
These lines should meet in one point.